Archer-the
archer is the first long-range character that you will get. Archers, in
my opinion, are only good if they have a bow and not a crossbow. The reason
is because a bow can shoot over objects (rocks, trees, walls, etc.) and
a crossbow cannot. The only disadvantage is that a bow is 2-handed while
a crossbow is not.
Job level requirements-Level 2 Squire
Skills and abilities-
Charge:
Name | What is does | Range | MP | Speed | JP | Grade |
Charge +1 | Increases weapon damage | Depends on weapon | N/A | N/A | 100 | D |
Charge +2 | Stronger than Charge +1 | Depends on weapon | N/A | N/A | 150 | D |
Charge +3 | Stronger than Charge +2 | Depends on weapon | N/A | N/A | 200 | C |
Charge +4 | Stronger than Charge +3 | Depends on weapon | N/A | N/A | 250 | A |
Charge +5 | Stronger than Charge +4 | Depends on weapon | N/A | N/A | 300 | B |
Charge +7 | Stronger than Charge +6 | Depends on weapon | N/A | N/A | 400 | C |
Charge +8 | Stonger than Charge +7 | Depends on weapon | N/A | N/A | 600 | D |
Charge +10 | Stronger than Charge +8 | Depends on weapon | N/A | N/A | 1000 | D |
Charge +20 | Stronger than Charge +10 | Depends on weapon | N/A | N/A | E |
Knight-This
is one of the best fighters in the game. Knights have the ability to break
anything a human enemy is wearing. Plus, the Knights support ability to
equip armor no matter what job class is a great asset. The best combo for
a knight later in the game is the equip the support ability "2-swords",
which you get from the ninja. This gives the knight class to ability of
having 2 attacks. This is great because the knight is one of the strongest
physical attacks in the game.
Job Level Requirements-Level 2 Squire
Skills and abilities-
Battle Skill:
Name | What it does | Range | MP | Speed | JP | Grade |
Head Break | Destroy helmet | Depends on weapon | N/A | Now | 300 | C |
Armor Break | Destroy Armor | Depends on weapon | N/A | Now | 400 | B |
Shield Break | Destroy Shield | Depends on weapon | N/A | Now | 300 | C |
Weapon Break | Destroy Weapon | Depends on weapon | N/A | Now | 400 | A |
Magic Break | Lower MP by half | Depends on weapon | N/A | Now | 250 | B |
Speed Break | -3 Speed | Depends on weapon | N/A | Now | 250 | C |
Power Break | -3 Physical Attack | Depends on weapon | N/A | Now | 250 | C |
Mind Break | -3 Magic Attack | Depends on weapon | N/A | Now | 250 | C |
Priest-The
priest is a white magician, specializing in white magic. White magic
is
mainly for curing and protecting. The curing and protecting of
the priest can make or break most early battles, but I find it less useful
as the game goes on. The only "real" attacking spell of the priest
is Holy, which is useful for killing enemies with eakness to the Holy Power.
Job Level Requirements-Level 2 Chemist
Skills and abilities-
White Magic:
Name | What it does | Mp | Speed | JP | Grade |
Cure | Heal little HP | 6 | 25 | 50 | C |
Cure 2 | Heal more HP than Cure 1 | 10 | 20 | 180 | B |
Cure 3 | Heal more HP than Cure 2 | 16 | 15 | 400 | B |
Cure 4 | Heal lots of HP | 20 | 10 | 700 | C |
Raise | Revive dead unit | 10 | 25 | 180 | C |
Raise 2 | Revive dead unit and give full HP | 20 | 10 | 500 | B |
Reraise | If unit is killed, unit comes back to life. | 16 | 15 | 800 | A |
Regen | Unit gains HP over time | 8 | 25 | 300 | A |
Protect | Protection from physical attacks | 6 | 25 | 70 | A |
Protect 2 | Higher physical protection | 24 | 15 | 500 | B |
Shell | Protection from magic attacks | 6 | 25 | 70 | A |
Shell 2 | Higher magical protection | 20 | 15 | 500 | B |
Wall | Protection from physical and magic attacks | 24 | 25 | 380 | A |
Esuna | Heals most status problems | 18 | 34 | 280 | B |
Holy | Attack with power of Holy | 56 | 17 | 600 | B |
Wizard-The
wizard is the magician if you like offense. The Magic Attack strength
is greater than that of the summoner. The wizard’s spells are
usually faster, and cheaper than the summoner’s spells, but at a loss of
the attack range. When the wizard learns the powerful spells, his
power is unmatched. In physical power however...
Job Level Requirements-Level 2 Chemist
Skills and abilities-
Black Magic:
Name | What is does | MP | Speed | JP | Grade |
Fire | Low damage fire attack | 6 | 25 | 50 | B |
Fire 2 | Average damage fire attack | 12 | 20 | 200 | B |
Fire 3 | Medium damage fire attack | 24 | 15 | 480 | B |
Fire 4 | High damage fire attack | 48 | 10 | 850 | C |
Bolt | Low damage bolt attack | 6 | 25 | 50 | B |
Bolt 2 | Average damage bolt attack | 12 | 20 | 200 | B |
Bolt 3 | Medium damage bolt attack | 24 | 15 | 480 | B |
Bolt 4 | High damage bolt attack | 48 | 10 | 850 | C |
Ice | Low damage ice attack | 6 | 25 | 20 | B |
Ice 2 | Average damage ice attack | 12 | 20 | 200 | B |
Ice 3 | Medium damage ice attack | 24 | 15 | 480 | B |
Ice 4 | High damage ice attack | 48 | 10 | 850 | C |
Poison | Infect unit with poison | 6 | 34 | 150 | C |
Frog | Change to or from frog status | 12 | 20 | 500 | C |
Death | Kill unit instantly | 24 | 10 | 600 | D |
Flare | Powerful non-elemental based attack | 60 | 15 | 900 | A |
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