Job Level Requirements-Level 3 Monk
Skills and abilities-
Elemental:
Name | What is does | MP | Speed | JP | Grade |
Pitfall | Cast Don't Move on Natural Surface, Wasteland, and Road | N/A | Now | 150 | C |
Water Ball | Cast Frog on River, Watery, Sea, and Waterfall | N/A | Now | 150 | C |
Hell Ivy | Cast Stop on Grassland, Thicket, Water Plant, and Ivy | N/A | Now | 150 | B |
Carve Model | Cast Petrify on Stone Floor, Gravel, Stone Wall, and Mud Wall | N/A | Now | 150 | B |
Local Quake | Cast Confusionon Lava Rocks and Rocky Cliff | N/A | Now | 150 | C |
Kamaitachi | Cast Don't Act on Book, Brick, Tree, Bridge, Iron Plate, Coffin, and Moss | N/A | Now | 150 | B |
Demon Fire | Cast Sleep on Wooden Floor, Box, Stairs, Deck, and Rug | N/A | Now | 150 | C |
Quicksand | Cast Death Sentence on Marsh, Poison Marsh, and Swamp | N/A | Now | 150 | C |
Sand Storm | Cast Darkness on Sand, Stalactite and Salt | N/A | Now | 150 | D |
Blizzard | Cast Silence on Snow and Ice | N/A | Now | 150 | D |
Gusty Wind | Cast Slow on Roof and Chimney | N/A | Now | 150 | C |
Lava Ball | Cast Death on Lava and Machinery | N/A | Now | 150 | C |
Lancer-The
lancer is a lot like the knight class in some ways. Both can equip
shields, helmets, and armor. Both also can be magicians as they
can equip robes. However, the lancer’s main weapon is its lance,
which has a two square attack range. This is useful for avoiding
most enemy counterattacks. The lancer also has access to the jump abilities,
which can do a lot of damage. There is a catch however. The
jump attacks have no definite landing time, so the unit you target, may
be out of range before you can land.
Job Level Requirements-Level 2 Theif
Skills and abilities-
Jump:
Name | What it does | MP | Speed | JP | Grade |
Level Jump 2 | Jump 2 panels horizontally | N/A | N/A | 150 | D |
Level Jump 3 | Jump 3 panels horizontally | N/A | N/A | 300 | D |
Level Jump 4 | Jump 4 panels horizontally | N/A | N/A | 450 | C |
Level Jump 5 | Jump 5 panels horizontally | N/A | N/A | 600 | C |
Level Jump 8 | Jump 8 panels horizontally | N/A | N/A | 900 | A |
Vertical Jump 2 | Jump 2 panels vertically | N/A | N/A | 100 | D |
Vertical Jump 3 | Jump 3 panels vertically | N/A | N/A | 200 | D |
Vertical Jump 4 | Jump 4 panels veritcally | N/A | N/A | 300 | C |
Vertical Jump 5 | Jump 5 panels vertically | N/A | N/A | 400 | C |
Vertical Jump 6 | Jump 6 panels vertically | N/A | N/A | 500 | B |
Vertical Jump 7 | Jump 7 panels vertically | N/A | N/A | 600 | B |
Vertical Jump 8 | Jump 8 panels vertically | N/A | N/A | 900 | A |
Mediator-The
mediator is more of a talker than a fighter. Well, you can use the
gun
for attacking. You can also learn the equip gun skill in this
class. The variety of talking skills of the mediator, allows the ediator
to help in any situations. Okay, in my opinion, the mediator is the best
class in the game. I know there are people out there that would absolutly,
even if their life depended on it, disagree with me. But, stay with me
on this one. First off, the mediator is the MOST VERSITILE class in
the game. it can be used as a thief, and fighter (with the blaze gun
of course), and a support character in any, and i mean ANY, situation.
Now, you're probably asking yourself how the hell could a mediator be a
thief? Well, if you check enemy human opponents' status and you see a piece
of eq that you want, all you have to do is invite that person into your
group, join him up at the end of the battle, remove all of its eq, and
remove the unit from your party. Invitation also has a double purpose:
it gives you an extra unit in a battle and takes away one unit from the
enemy. With this ability, i've managed to steal multiple Rune Blades and
Ultimus Bows. If you want to learn more about how godly the mediator is,
check out my Tips and Hints section.
Job Level Requirements-Level 2 Oracle
Skills and abilities-
Talk Skill:
Name | What is does | MP | Speed | JP | Grade |
Invitation | Make an enemy unit into an ally | N/A | Now | 100 | AAA+++ |
Persuade | Reset CT of targeted unit to 0 | N/A | Now | 100 | B |
Praise | Add 4 Brave Points to a unit | N/A | Now | 200 | B |
Threaten | Target unit loses 20 Brave Points | N/A | Now | 200 | A |
Preach | Add 4 Faith Points to a unit | N/A | Now | 200 | B |
Solution | Remove 20 Faith Points froma unit | N/A | Now | 200 | B |
Death Sentence | Put a Death Sentence to a unit | N/A | Now | 500 | C |
Negotiate | Recieve Gil from a enemy unit | N/A | Now | 100 | B |
Insult | Make a unit go Berserk | N/A | Now | 300 | C |
Mimic Daravon | Make a unit go to sleep | N/A | Now | 300 | C |
Job Level Requirements-Level 2 Wizard
Skills and abilities-
Summon Magic:
Name | What it does | MP | Speed | JP | Grade |
Moogle | Restore some HP | 8 | 34 | 110 | C |
Shiva | Ice Attack | 24 | 15 | 200 | B |
Ramuh | Lightning Attack | 24 | 15 | 200 | B |
Ifrit | Fire Attack | 24 | 15 | 200 | B |
Titan | Earth Attack | 30 | 8 | 220 | B |
Golem | Protect Allies | 40 | 34 | 500 | A |
Carbunkle | Reflect is casted on all allies | 30 | 25 | 350 | D |
Bahamut | High magic damage spell | 60 | 10 | 1200 | B |
Odin | High magic damage spell | 50 | 12 | 900 | B |
Leviathan | High magic damage water spell | 48 | 12 | 850 | B |
Salamander | High magic damage fire spell | 48 | 12 | 820 | B |
Silf | Cast Silence on all enemies | 26 | 20 | 400 | C |
Fairy | Restore more HP than Moogle | 28 | 25 | 400 | B |
Lich | Take half HP from all enemies | 40 | 12 | 600 | C |
Cyclops | High magic damage earth spell | 62 | 12 | 1000 | C |
Zodiac (Secret spell) | Very high damage attack | 99 | 10 | N/A | A |
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