Jobs and Skills (Level 3 Jobs)
Geomancer-The geomancer is one with the earth.  The abilities you can learn can affect
the unit with a variety of anomalies, depending on the terrain.  The ability to equip the sword and axe allow the geomancer to attack in physical combat as well.

Job Level Requirements-Level 3 Monk
 
 
 
 
 
 
 
 
 
 
 
 
 

Skills and abilities-

Elemental:
 
Name What is does MP Speed JP Grade
Pitfall Cast Don't Move on Natural Surface, Wasteland, and Road N/A Now 150 C
Water Ball Cast Frog on River, Watery, Sea, and Waterfall N/A Now 150 C
Hell Ivy Cast Stop on Grassland, Thicket, Water Plant, and Ivy N/A Now 150 B
Carve Model Cast Petrify on Stone Floor, Gravel, Stone Wall, and Mud Wall N/A Now 150 B
Local Quake Cast Confusionon Lava Rocks and Rocky Cliff N/A Now 150 C
Kamaitachi Cast Don't Act on Book, Brick, Tree, Bridge, Iron Plate, Coffin, and Moss N/A Now 150 B
Demon Fire Cast Sleep on Wooden Floor, Box, Stairs, Deck, and Rug N/A Now 150 C
Quicksand Cast Death Sentence on Marsh, Poison Marsh, and Swamp N/A Now 150 C
Sand Storm Cast Darkness on Sand, Stalactite and Salt N/A Now 150 D
Blizzard Cast Silence on Snow and Ice N/A Now 150 D
Gusty Wind Cast Slow on Roof and Chimney N/A Now 150 C
Lava Ball Cast Death on Lava and Machinery N/A Now 150 C
 
 

Lancer-The lancer is a lot like the knight class in some ways.  Both can equip
shields, helmets, and armor.  Both also can be magicians as they can equip robes.  However, the lancer’s main weapon is its lance, which has a two square attack range.  This is useful for avoiding most enemy counterattacks. The lancer also has access to the jump abilities, which can do a lot of damage.  There is a catch however.  The jump attacks have no definite landing time, so the unit you target, may be out of range before you can land.

Job Level Requirements-Level 2 Theif
 
 
 
 
 
 
 
 
 
 
 

Skills and abilities-

Jump:
 
Name What it does MP Speed JP Grade
Level Jump 2 Jump 2 panels horizontally N/A N/A 150 D
Level Jump 3 Jump 3 panels horizontally N/A N/A 300 D
Level Jump 4 Jump 4 panels horizontally N/A N/A 450 C
Level Jump 5 Jump 5 panels horizontally N/A N/A 600 C
Level Jump 8 Jump 8 panels horizontally N/A N/A 900 A
Vertical Jump 2 Jump 2 panels vertically N/A N/A 100 D
Vertical Jump 3 Jump 3 panels vertically N/A N/A 200 D
Vertical Jump 4 Jump 4 panels veritcally N/A N/A 300 C
Vertical Jump 5 Jump 5 panels vertically N/A N/A 400 C
Vertical Jump 6 Jump 6 panels vertically N/A N/A 500 B
Vertical Jump 7 Jump 7 panels vertically  N/A N/A 600 B
Vertical Jump 8 Jump 8 panels vertically N/A N/A 900 A
 
 

Mediator-The mediator is more of a talker than a fighter.  Well, you can use the gun
for attacking.  You can also learn the equip gun skill in this class. The variety of talking skills of the mediator, allows the ediator to help in any situations. Okay, in my opinion, the mediator is the best class in the game. I know there are people out there that would absolutly, even if their life depended on it, disagree with me. But, stay with me on this one. First off, the mediator is the MOST VERSITILE class in the game. it can be used as a thief, and fighter (with the blaze gun of course), and a support character in any, and i mean ANY, situation. Now, you're probably asking yourself how the hell could a mediator be a thief? Well, if you check enemy human opponents' status and you see a piece of eq that you want, all you have to do is invite that person into your group, join him up at the end of the battle, remove all of its eq, and remove the unit from your party. Invitation also has a double purpose: it gives you an extra unit in a battle and takes away one unit from the enemy. With this ability, i've managed to steal multiple Rune Blades and Ultimus Bows. If you want to learn more about how godly the mediator is, check out my Tips and Hints section.

Job Level Requirements-Level 2 Oracle

Skills and abilities-

Talk Skill:
 
Name What is does MP Speed JP Grade
Invitation Make an enemy unit into an ally N/A Now 100 AAA+++
Persuade Reset CT of targeted unit to 0 N/A Now 100 B
Praise Add 4 Brave Points to a unit N/A Now 200 B
Threaten Target unit loses 20 Brave Points N/A Now 200 A
Preach Add 4 Faith Points to a unit N/A Now 200 B
Solution Remove 20 Faith Points froma unit N/A Now 200 B
Death Sentence Put a Death Sentence to a unit N/A Now 500 C
Negotiate Recieve Gil from a enemy unit N/A Now 100 B
Insult Make a unit go Berserk N/A Now 300 C
Mimic Daravon Make a unit go to sleep N/A Now 300 C
 
 
 
 [NO IMAGE YET]Summoner-The summoner is a magician who summons super-natural beings to help you or
attack the enemy.  The range of most of the summoner’s spells is wide, allowing you to attack many enemies together. However, the MP costs and charge times of the powerful spells are ridiculously high and long.  The summoner suffers from a big lack of HP and offensive capabilities. One advantage, though, is that the summoner can only hit either allies or enemies, and never both.

Job Level Requirements-Level 2 Wizard

Skills and abilities-

Summon Magic:
 
Name What it does MP Speed JP Grade
Moogle Restore some HP 8 34 110 C
Shiva Ice Attack 24 15 200 B
Ramuh Lightning Attack 24 15 200 B
Ifrit Fire Attack 24 15 200 B
Titan Earth Attack 30 8 220 B
Golem Protect Allies 40 34 500 A
Carbunkle Reflect is casted on all allies 30 25 350 D
Bahamut High magic damage spell 60 10 1200 B
Odin High magic damage spell 50 12 900 B
Leviathan High magic damage water spell 48 12 850 B
Salamander High magic damage fire spell 48 12 820 B
Silf Cast Silence on all enemies 26 20 400 C
Fairy Restore more HP than Moogle 28 25 400 B
Lich Take half HP from all enemies 40 12 600 C
Cyclops High magic damage earth spell 62 12 1000 C
Zodiac (Secret spell) Very high damage attack 99 10 N/A A
 
 

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